// Game.h
#ifndef GAME_H
#define GAME_H
#pragma once
#include "RakPeerInterface.h"
#include "ReadyEvent.h"

#define WM_UpdatePlayers	WM_USER + 50
#define serverPort			6000
#define clientPort			6001

extern RakNet::RakPeerInterface *client;
extern RakNet::RakPeerInterface *server;
extern RakNet::ReadyEvent readyEventPlugin;
#endif